![]() ![]() ![]() Unlike most RPGs, it’s designed with co-op in mind -you even control two protagonists in the single-player version, roleplaying different motivations through conversations. ![]() Larian designed encounters thinking that someone could always disagree, or ruin things for you, or even kill the NPC you need to talk to, Divinity was a Kickstarter success story that still somehow took us by surprise. Divinity was a Kickstarter success story that still somehow took us by surprise.
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